![]() With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. (You will need to register / login for access)Ĭomments below may relate to previous holders of this record. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. For a full list of record titles, please use our Record Application Search. Carrier Demonstration: KSP 1.0.5 Large Boat Parts Carrier Demonstration. They would be overpowered for space travel. ![]() Engines are included and meant only for the boats. I made these to fill in the gap of naval vessels in ksp with BDArmory mods. And if its an engine, it will become more powerful by scaling it bigger, or weaker by scaling it smaller. The mods vesselmover and WASDeditorcameracontinued are recommended. Not just that, but it will figure out how much fuel is in the resized part. Records change on a daily basis and are not immediately published online. Posted Ma(edited) TweakScale lets you change the size of a part. It is the sequel to 2015's Kerbal Space Program and released in early access on the 24th of February 2023 for Microsoft Windows, with versions for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S coming after the 1.0 version for PC has been released. "Nefrums" also topped the leaderboard for the "Rocket Only" part of this challenge, scoring 28.48% for his design "Bigger is Better". Kerbal Space Program 2 is a space flight simulation video game developed by Intercept Games and published by Private Division. Kerbin is the focal planet in Kerbal Space Program, loosely based on Earth. The design used twin Rapiers and an Aerospike and had a takeoff weight of 42,424 kg. On 23 July 2015, "Stingray Mk1" by Swedish player "Nefrums" achieved a leaderboard-topping score of 52.52%. Results would be calculated as PayloadMassInOrbit / TotalLaunchMass x 100 for a percentage score. On 27 April 2015, "Red Iron Crown" challenged the Kerbal Space Program community to build and fly the most mass-efficient lifter to low Kerbin orbit in version 1.0.4 of the space flight sim. Although Im most excited for tomorrow, when Scott Manley has 4 hours straight. Also answer to a task to remove your claim if you arent working on it. To avoid that multiple people work at the same time at the same task you should claim tasks by answering to them. Feel free to add something you want to be checked/done and others can then claim those. Adjust any settings you need to in the config (Parallax/Config/ParallaxGlobal.A lifter is a rocket that is designed to bring a specified category of payload into a certain orbit – for example, a rocket delivering a 3-ton satellite into low Kerbin orbit. This is a list of tasks that other people have requested to be completed.Drag and drop the "Parallax" folder into GameData.Download the correct version of Parallax for your KSP version.You can follow Parallax's development here: Installation GPU: NVIDIA GTX 1060 6GB (or AMD equivalent).GPU: NVIDIA GTX 1050 Ti (or AMD equivalent).CPU: Parallax does not have much of a CPU impact, you'll be fine.Parallax has been created for my planet pack 'Beyond Home' for its beta stage so that I can spend time working on fixing any bugs and working on improvements / optimizations before the mod is used elsewhere.Īs for system requirements, these are for 1080p: ![]() This prevents your grass from changing colour on brown terrain, but lets you change the sand colour as it varies with the planet's surface colour. * Complete control over how much colour of a texture to apply to the surface VS how much colour of the surface to retain (using an influence map). * You can have a much greater amount of control over the planet - You have a low, mid, high and steep texture to use ![]() * Texture blending is a much smoother transition and varies based on the distance from the camera * Tessellation allows surfaces to have much more complexity, allowing for the creation of lifelike planet surfaces * Normal mapped lighting is accurate and faces the right way on a surface at any angle Parallax improves upon the stock shader in a number of ways, for example: We will pretend that the Atlas shader doesn't exist because it's only used on Kerbin and it is extremely unoptimized. You can only assign 2 textures that work unless you opt to use an extremely complicated 'Atlas' shader that was introduced in 1.9. The shader that Squad uses for Kerbal Space Program is extremely limited. Parallax completely replaces the terrain shader used in the normal game in favour of more and better features, including: Parallax is a custom terrain shader for Kerbal Space Program that combines tessellation and displacement mapping to create realistic planetary surfaces.
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